terça-feira, 14 de dezembro de 2010

Humble Indie Bundle

'Braid' Highlights Humble Indie Bundle #2 Now on Sale 

If you're still rooting around for a suitable present for that indie-loving gamer in your life, then consider the second Humble Indie Bundle, which just went on sale here.



It's an amazing deal: Braid, Cortex Command, Machinarium, Osmos, and Revenge of the Titans are all included in the package, which is DRM free and playable on Mac, Windows, and Linux systems. How much does this well-endowed package cost, you ask? Whatever you want to pay. Sadly, for those of you who, like me, thought of exchanging an interpretative dance in lieu of payment, you're still limited to using actual money. But you can choose to divide up your fee between the game developers and a couple of different charities in whatever proportion you'd like.

Here's a preview of the crazy gaming fun included in the bundle:


The original Humble Bundle pulled in mor than $1 million and the second Bundle looks to continue the trend as it's already surpassed 7,000 sales for about $45,000 in the short time it's been available. Interestingly, the average Linux purchase ($11.60) is more than twice the average Windows purchase ($5.55) with Mac buyers in between at $7.30. After all, nothing invites giving to charity like good old-fashioned one-upmanship.


The Humble Indie Bundle or Humble Bundle is a collection of independently developed video games that was originally offered on sale from May 4 through May 11, 2010. The collection, initially consisting of five games—World of Goo (2D Boy), Aquaria (Bit Blot), Gish (Edmund McMillen), Lugaru (Wolfire Games), and Penumbra: Overture (Frictional Games)—and later joined by a sixth game, Samorost 2 (Amanita Design), was offered in a "pay-what-you-want" manner, allowing buyers to decide how much they were willing to pay, as little as $0.01, for the package. Purchasers were also able to set how they wanted their money to be distributed between the developers and two charities, Child's Play and the Electronic Frontier Foundation. The games were available for Microsoft Windows, MacOS X, and Linux-based systems, and were digitally distributed without digital rights management (DRM) controls.The sale was able to raise over US$1 million within the week's offering, with nearly US$325k being donated to the charities; as a result of hitting the marker, the source code for four of the games was made available under the GNU General Public License.

A second pay-what-you-want Humble Indie Bundle sale was launched on December 14, 2010, and consists of Braid (Jonathan Blow/Number None Studios), Cortex Command (Data Realms LLC), Machinarium (Amanita Design), Osmos (Hemisphere Games), and Revenge of the Titans (Puppy Games). Charitable donations continue to go towards Child's Play and the Electric Frontier Foundation.


Concept and history
The idea for the Bundle was from Jeff Rosen of Wolfire Games. Rosen describes the inspiration coming to him through similar sales of bundle packages on the Steam platform and from a recent teaming with Unknown Worlds Entertainment to offer a bundle based on their Natural Selection 2 game. Influence also came from a previous "pay-what-you-want" sale for World of Goo upon the title's first anniversary; over 57,000 copies of the game were purchased during this sale, generating over US$117,000 after considering PayPal handling fees. Rosen by this point was well connected with other independent developers, for example his brother David is listed as being a game tester for the Penumbra series, and Penumbra's composer Mikko Tarmia is now contributing to Wolfire Games' upcoming game project Overgrowth. The porter of Lugaru to Linux was Ryan C. Gordon, who was also responsible for porting Aquaria to Linux. With his close ties to these independent developers, as well as Ron Carmel of 2D Boy, Rosen was able to assemble the package, taking advantage of merchant sales systems offered by PayPal, Amazon Payments, and Google Checkout to minimize the cost of transactions and distribution.

Rosen also sought to include charities in the bundle, allowing the purchaser to choose how to distribute the funds between the developers and charities. Rosen believed Child's Play was a worthwhile cause that brought video games to hospitalized children and helped to fight the stigma of video games, while he selected the Electronic Frontier Foundation to support their anti-DRM stance. The means of "pay-as-you-go" would allow purchasers to simply give the money to the charities, but Rosen felt this was not an issue and would "consider that a success" of the sale.

Midway through the sale period, Wolfire Games was approached by Amanita Design studios, who wanted to help contribute to the cause in their own way, by donating their game Samorost 2 to the bundle, allowing those that already had purchased the bundle to further download that title. Furthermore, three studios offered a further incentive for purchasers during the sale, in that if more than US$1 million was raised by the effort, the source code for Gish, Penumbra and Lugaru would then be offered.

While many of the included games were available on Valve's Steam platform, the bundle was not initially integrated with Steam. On December 9, 2010, seven months after the bundle's release, a Steam product key was emailed to purchasers of the bundle that allowed most of the bundle to be downloaded from Steam (the only excluded game was Samorost 2). This made downloading and playing the bundle more convenient for Steam users and also allowed Steam users to collect Steam achievements from the bundle games that implemented them. However, Steam is not supported on Linux, so Linux users are still required to download the bundle directly.

Response
The promotion was met with strong success, achieving more than US$1 million in sales within the week from approximately 116,000 donations. After the extension, the total amount of money raised by the effort was in excess of $1,270,000. Based on the distribution set by users, the two charities received about 31% of the total money raised, while each of the five developers saw an average of US$166,000 in sales. About half of the sales were to Microsoft Windows platforms, while the MacOS X and Linux sales roughly equally split the rest. By tracking pricing, Wolfire Games found that Linux users were the most generous, paying about US$14 per bundle, followed by MacOS X users (US$10) and Windows users (US$7–8). Rosen noted the presence of donations as large as $3333 and $1337 near the final hours of the sale, and believes social link-sharing sites like Reddit helped them to reach the $1 million milestone. As a result of reaching the US$1 million goal, the source code for the game engines for Gish, Penumbra, Lugaru, and, due to the overwhelming success, Aquaria, will be made available through the GNU General Public License; art, music, and other creative assets for these games would not be included. Wolfire also extended the offer on the sale for an additional four days.

Despite the ability to get the games at nearly zero cost, Wolfire Games estimate that 25% of the traceable downloads have come from software piracy by links provided in some forums that bypass the payment screen to access the games; Wolfire further surmises additional piracy occurred through BitTorrent-type peer-to-peer sharing services. Rosen noted they purposely removed much of the DRM associated with games to appeal to those that would otherwise engage in software piracy, through both having the games ship without DRM and by having only limited copy protection on their website. Rosen also stated that for about ten users that emailed Wolfire about being unable to pay for the software, he personally donated on their behalf. Rosen comments that there may be legitimate reasons for those that appear to be pirating the game, including the inability to use the payment methods provided or that they had a made a single large donation for multiple copies. However, he also considered that there are players that would simply forward the download links to "take pleasure in spreading the pirated links to their friends or anonymous buddies for fun". While aware of the presumed software piracy, Rosen says that Wolfire will take no steps to limit it, believing that "making the download experience worse for generous contributors in the name of punishing pirates doesn't really fit with the spirit of the bundle". Rosen noted that by offering the source code of the games as an incentive, they would hope that "the community will help build them up with the same vigor that crackers tear DRM down". David Wong of Cracked, in considering several reasons for the negative stereotypes for video game players, used the Humble Indie Bundle as an example of demonstrating the "sense of entitlement" that some video game players have, pointing to the high rate of piracy and use of bandwidth as alternatives to spending "even one penny".

The promotion was considered to be very successful. Rosen noted that they considered the million-dollar goal as a best-case scenario, but once the sale actually started, "it was immediately clear that we were on to something". Brandon Boyer of Boing Boing believed that it provided a model that "seems it could and should be repeated". The move to offer games in a price and manner that consumers were willing to buy was contrasted to larger software publishers that place artificial limitations on their content; Mike Masnick of Techdirt believed the Humble Bundle promotion worked as it "focus[ed] on giving people real reasons to buy, rather than just feeling entitled to define the terms under which they buy and looking for ways to limit those who want to interact with you in a different manner". The source for the promotion's website has been requested of Wolfire by several other groups, according to Rosen; Rosen continues that he believes that many similar charitable sales can be seen in the future from the Humble Bundle's success.


        



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